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Real Extreme Helicopter Flight

Project Details:

Scenario:Had to develop a game based on military setup and helicopter. The helicopter had to transport military vehicles to the drop zone in the limited amount of time.

Implementations Details: First of all the helicopter controller was written in C#. The user source of interaction with the controller was buttons presented on top of the screen using Sprite Renderer. The interface included time to represent the game time,Altitude Meter to represent the height of the helicopter from the surface of the terrain. The altitude was calculated using Ray casting and calculating the distance from the helicopter to the point of collision. The helicopter had to decrease its altitude to attach itself with the vehicle using rope. The rope was based on hinge joints attached with one an other. The rigid body of the vehicle was dynamically attached with the rope using contacts points. Finally the vehicle was dropped inside the drop zone to complete the mission. The user was guided to the drop zone using the radar system which was based on the Orthog raphic Camera. The game also contained weather control system which handled the weather related to the player's position on different regions on the map.

Technologies Used: Unity3D Game Engine 4 .6, C#

Link:https://play.google.com/store/apps/details?id=com.ips.ExtremeRC.HelicopterFlight

Project Details:

Scenario: The idea for this game was to develop a Toy RC Helicopter which fly around the house through different scenarios e.g Extinguishing Candles, Taking out the birds in the courtyard, Trashing tin cans in the basket etc.

Implementations Details: First thing that was implemented for this game was the new Controller. For the very first time we made use of the Unity Animation and Animator Components together. Animations for the helicopter were designed using Animation Components and root motion was applied in these animations by converting them from legacy to generic format. Once all of these animations were prepared they were placed inside animator controller. The animator controller for this game was based on Different Layers with different weights. The new Joystick Controller was integrated for this game and was used to control the animator controller with Smooth Motions on the 2D Free Form Cartesian Blend Tree . Optimized Particle System was used for smooth gaming. Bird Flight Kit was written using C# in unity to define the flight path of the birds.

Technologies Used: Unity3D Game Engine 5.1.1f, C#

Link: https://play.google.com/store/apps/details?id=com.ips.AbsoluteRC.HelicopterFlight

 

Absolute RC Helicopter Flight

Project Details:

Scenario: A big project to build from scratch with huge inventory, upgrades, In App Purchases daily rewards.

Implementations Details: Had to write a lot of plugins to make the game development easy as they are helpful when it comes to reuse. Extensive vehicle upgrades, Inapp Integration in mean a project with a lot of effort.

Link: https://play.google.com/store/apps/details?id=com.beta.airborn.car.racing

 

Airborne Race

Project Details:

Scenario: One of my best projects in which i had to design a control for the Gunship from scratch which is both optimized and loaded with mobile friendly weapon system. Most of the shooting system was designed using Unity Particles System with Physics. A proper control based on the Accelerator and Gyro. Complex AI system for enemies in which they both carry a far and near sight for targeting and detecting players. The whole concept of the AI Engine was based upon the neighbour hood and branching mechanism.

Link: https://play.google.com/store/apps/details?id=com.beta.gunship.helicopter.strike.war

 

Airborne Race

Professional Games

These are the games which I had put a lot of work into developing and are developed from scratch along with controls. These are the games which present benchmark of my carriers achievement.

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